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CASES

Industrial platforms, our own products and shops, and the tools behind them. Real work, told the way we built it.

All cases

OLDER WORK

Before Ekinsol, our founder spent ten years building apps, platforms and products for others: from children’s apps and games to payment integrations and showroom screens. A selection.

2017 – 2022

Digitopia

Head of Development

  • Digital Price Stele for BMW Group

    Interactive showroom steles for BMW and MINI dealers in Belgium and Luxembourg. API, CMS and DevOps.

  • Digitopia signage platform

    A modern signage and content player on ChromeOS, Windows and the web, with monitoring, smart content and continuous deployment.

  • Belfius Digital Kiosk

    CMS and player for the large touch screens in Belfius offices. Project lead, API and DevOps.

  • ESSENCE

    Storytelling in the sentient city, a research project with VRT, Nokia Bell Labs and imec. Services for smart content orchestration.

2015 – 2017

PegusApps

Development Lead · CTO at Citie

  • EasyCTEP + Xengo Mobile Pay

    A framework that cut cash-register integration with Worldline terminals from three weeks to less than a day. Used by integrators such as the Colruyt Group.

  • EasyOrder

    Web shops, apps and ordering for small businesses on a subscription, until Keyware acquired it in 2017.

  • Citie

    A mobile city guide with loyalty cards and services for merchants, prepared for and acquired by Joyn in 2017.

2010 – 2015

Playlane · Cartamundi Digital

Lead Developer

  • Kids App Creator

    A white-label engine for interactive children’s apps on iOS and Android, behind Fundels, Plop Books and Mega Mindy.

  • Fun.ki

    An entertainment platform for films, series and books on iOS and Android, with retail cards and DRM-protected streaming. Led the app teams.

  • iCards

    Frameworks for campaign apps with image recognition and augmented reality in iOS and Unity.

  • Royal Saboteur

    A mobile game about the Belgian elections that trended on iOS and Android.

  • Ketnet on Ice

    A game for Ketnet, from concept and prototype to release, built single-handedly.

  • aHa

    The companion app for an exhibition at S.M.A.K. in Ghent, leading a team of interns.

  • DreamLand

    A digital catalogue of Belgian films, series and small games, built end to end as the sole developer.

  • Story Magazine

    A digital edition of Story with an automated content pipeline, built end to end as the sole developer.

  • Disney × Netlog

    A social game for a Disney and Netlog collaboration, where it all started in 2010.

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